The Wrath of the Righteous

We're not in Kenabres anymore Lathander

We’re Not in Kenabres Anymore Lathander!

The Sword of Valor Session I

White. That’s all I can see. Why Cayden? Just a few minutes ago it was all black, now it’s all white. That gold-clad man didn’t seem very happy with us, well he probably wasn’t a man. Clearly sent from the heavens, at least he was enough to scare that bitch back to where she belongs until the time comes where we can deal with her directly.

I can still feel the power within me, the power we had when we stood shoulder-to-shoulder against the denizens of the Abyss. We held the line and kept this world free, for that I am grateful and give you thanks. But… it isn’t quite what it was, a shadow of it perhaps, but it is still there nonetheless.

It is clearing a bit now, I can see a few feet, like a bright white fog starting to dissipate. I’m in some grand silken white robes, my weapons and armor nowhere to be seen. Now my companions are coming into view, maybe 15 or 20 feet away, all similarly clad. It looks like we’re all here. Aldrick seems uneasy for the first time in my memory [His connection to his god has been severed], and Lathander is yammering away again… Ha, he thinks we’re dead. Well that shows what he knows. Hmmm… he’s really convinced of it. There’s Renli headed over to try and calm him. Think I might as well join the conversation…

This place is really odd, this pillar here seems to follow me. Even though I am getting closer to Renli & Lath, i can still reach out and touch it. I can see the room a little better now too, it seems to be a large marble grand room, but it stretches on forever. Lath seems to be inconsolable, he still thinks he’s dead… well… maybe this will convince him.

“Lath, if we’re dead, then why in the Nine Hells do I still want a drink?” That’ll get… what the… where did this goblet come from. Looks pretty nice, smells good to! Well, you only live once, bottoms up! I drink heartily and it tastes fantastic – really hits the spot. Thank you Cayden, this is definitely needed after the day we’ve had – yes indeed.

As we gather and the fog clears more the never-ending room.. hallway?… becomes even more apparent. But I don’t have time to marvel, as a rather… perfect looking blond man is striding down it towards us. He welcomes us, and offers us some food. We follow his gesture to a huge banquet table laid out near us. I wonder where that came from? No bother, I’ll certainly take him up on his offer, it’s been a rough few days. I’ll have some more ale and some good food… exactly what I’ve been craving, again. Whatever this place is, I’m pretty well enjoying it.

But the rest of my companions aren’t all rushing to the table. They are slow to join. Lath asks the man about Kenabres we learn it is safe. Lucius makes a show of how honored he is to be here. But they eventually all join me at the table, feasting on good food and drink. There is a sublime music as we eat, setting a calming tone in the room. The blond-haired man is at the head of the table, and in small conversation it turns out we are “supposed” to be here… whatever that means.

Just as we’ve had our fill, we look up to see 5 armored men coming down the hall in a wedge shape. No wait, they have dog heads. Well, at least the one in the middle appears to be a man… with wings. They all wear battle-armor that has seen recent action but is still in impeccable shape. The man also has a bladed shoulder pad. Suddenly Lucius bows his head and kneels.

The blond-haired man rises to meet the approaching group, and the winged man speaks, sounding irritated, “Gabriel, why is the prisoner not in chains!?” He looks past Gabriel and directly at Aldrick, who is actually showing some fear. Gabriel responds, “You know our laws Michael” So, we are indeed in the land of the gods, and the angels are bickering. That must make these the Hounds of Justice. “But think of the leverage he could bring Gabriel”. Gabriel does not respond, standing still between us and Michael.

Then Michael’s voice booms, “Lucius Hulrun, take the prisoner into custody!” Lucius springs up, ready to follow his angel’s command, but Aldrick’s swagger has returned [His god got through to him]. Gabriel is clearly agitated with Michael, and his golden armor is starting to unfold around him. So he was the one who ended the fight in Kenabres. Looks like we’re about to have a heavenly brother battle.

“Enough!” came a loud voice “This is my house, I will have none this!” Both angels immediately stand down. It is the voice of St. Alvis (sp?). “The Concordance has spoken, they are to be returned. They belong to the crusade now.” And just like that, a fight in heaven is prevented. Aldrick then speaks to Gabriel, claiming to have seen waves of demons crashing against the walls of this very place, asking what it means, if the assault was meant to be coordinate with the one on Golarion. Gabriel responds simply, “That is what I intend to find out.”

The whiteness returns briefly, and suddenly we appear in Kenabres, in the middle of a camp. A figure rises – it is Eddoras, “By the light they’ve returned!” A cheer raises amongst the group and it takes several minutes for things to calm down. We are applauded and congratulated and almost worshipped by those around us. When things calm, Eddoras reveals it has been three days since our fight with Vorlesh. He also saw it – everyone did – saw us stand and hold the line against the hordes of the Abyss, right up to the blinding white light. No wonder we’re practically being worshipped. Eddoras says that since then there was the overwhelming feeling that everything was “ok”. The only bad news is that Zamiyaden did not survive his fight with the Vroc. Thank you Cayden that his sacrifice was not in vain.

With a new purpose though we have Eddoras take us to the Queen, who has assumed command. We belong to the crusade after all. As we approach the Eagle’s Nest we note the mongrelmen in a makeshift prison-cage. Several of us object, knowing what they did to aid us and what the others had pledge when they encountered them prior to my arrival. Eddoras agrees, as they helped him directly, but there was little he could do. Perhaps we’ll have better luck seeing these good people freed.

As we enter the Nest there is a distinct change. They’ve cleaned, taken down all the defiling “art” and the morale is certainly much better than it was when we left. The Adjunct meets us at the door, happy to see us. So Irabeth has been restored to duty, good to hear. And we are to have an audience with the Queen, of course. He shows us to a room where we can wait.

It isn’t long before Irabeth comes and thanks us – stunning as always, what a shame… But unfortunately we aren’t to see the Queen until after the ceremony tomorrow. What ceremony? So we are to receive a medal? The Righteous Medal of Valor. Guess I’ll take it, why not. At least the ceremony should have some celebration after it. And that means good food & drink. Irabeth thinks the destruction of the ward stones may be a good thing, and that the 5th – and final – crusade has been commissioned. No longer will we hide behind the barrier, hoping it keeps the filth contained. We are going to take the fight to them. It’s about time.

Alas, there is still no sign of the leadership of Kenabres. Nobody has been found. Lucius speaks up, telling of our encounter with Liotr. But Irabeth counters that no body was found. Lath then has a moment of brilliance, and remembers that Liotr’s body was not there when he returned to partake of the holy water a 2nd time. Troubling indeed, but why did he keep it to himself for so long? Finally we lobby for the mongrelmen, but Irabeth is unable to do anything about it – the situation is beyond her control.

So we take our leave for the evening, each going our own way. I think hero’s status is probably good for a free night drinking down in the mess, and for some reason Cayden I feel you’re going to let me enjoy it without paying much of a price in the morning… Which is a good thing with the ceremony and meeting the Queen…




The Worldwound Incursion Session XVII

Lathander of course lets off a huge explosion almost killing everyone. Luckily I was a bit behind due my excursion in the vault and was therefore spared the ramifications of Lathander’s folly.

After the smoke had cleared Artemis is confronted by yet another swarm of spiders. I swear these followers have no originality or style. I suppose if they capture us they would sacrifice us and we would a death by maggots or some such. Truely uninspiring. In either case deciding there was nothing he could do, Artemis turns the corner, leaving the nest of spiders to us. He is rewarded by they sight of Tiefling fleeing around a corner.

Hearing of Artemis’s find we make our was into the hallway past the spiders. It is interesting to note the most affective of us against this swarm decided to completely ignore it. I am always surprise to find Lathander adept at something, but this quickly counterbalanced by his lack of wisdom to actually use his skills. Luckily for us the swarm proved to be only a minor annoyance at best.

Once we had all entered the hall we were quickly surrounded, coming from the north and south parts of the hall, by no less than 9 tieflings. Two appeared to some sort of Clerics to Deskari while another we identified as the alchemist from the Pathfinder lodge. The rest were nothing more than the garbage that comprise most of their kind.

Thinking quickly I conjure an explosive noise which stunned a large number of them providing us precious time to launch a counter strike. Unfortunately, for Artemis, the Alchemist decided to counter attack as well by blowing a hole in hid gut. Those guns as they call seem to much more potent than they appear. It was at this point one of the clerics decided to bathe the south part of the hall in darkness giving them the advantage.

Again thinking quickly I countered by conjuring mist to conceal us and even the playing field while my allies fought on. I had also hoped it would spare us from the Alchemist and his gun, which it did, but not the explosive fire he created instead. His fireball did little hurt us but succeeded in burning away my mist. Enjoying the game I summon more mist and conceal us once again. This may not have been wise as the fire he brought down upon us the second time was more potent. I dare say even Lucius felt its sting. I knew then I had to put an end to this game and requested the Alchemists aid with an offer he could not refuse. Not wanting to disappoint us he promptly turn and put a hole in his fellow clerics head.

It was during this exchange that Lucius finally decided to get into stride and painted the walls with tiefling blood. The spiders that have been ineffectual up until that point finally sink their fangs deep in Lucius skin and sap some of his strength. He does not let this distract him though as he sought to continue on with his genocide. However, with a blast of his gun our new friend finishes off the last of the clerics, ending the battle.

Battle done the others begin to search for what we seek. Not being a fool nor wanting to waste time I ask the Alchemist where the wardstone is being kept. He informs us the stone is under the protection of his lords chosen, Jeslyn, on the upper most floor of the building. Pointing to closest door he explains there are stairs which will take us to what we seek.

After some of his usual incompetence, Lathander finally unlocks the door. Of course the room is filled with more of those damned Vessels, but for whatever reason they do not seem to react to us, not even when Artemis dispatches one. He appears to becoming deadlier against these vessels and adapting quickly to new foes, a useful talent indeed. A point which he punctuates soon after as his arrows find and kill yet another vessel. The vessels had started to move forward and attack due to Lucius’s entrance into the room, but it mattered for not as Lucius kills the last.

Once the room is cleared we discover the stairs the Alchemist spoke of in the corner leading to the third floor. Filling some need I suppose the Alchemist warns us of our impending doom, like we don’t already know we are all dead men. We of course ignore it and Artemis starts to climb the stairs only to come face to groin with Teer’s brother. For the life of me I cannot remember the man’s name, but no matter because Artemis did the only reasonable thing and shot him the face. His face explodes as one would expect, but it was soon replaced by a vermlek’s maw.

While Artemis has his hands full with Teer’s brother, I convince the Alchemist to stay and loot the rest of the building for us and kill whatever may be left. I had feeling that he may have turned on us if I decided to press him and force him to join us up the stairs. He agreed and then promptly died as sword was slammed through his back and out his chest. It is then that most of our worst fears were realized as the hand holding the sword was none other than Faxium himself. With a condemnation to Othirubo, apparently the Alchemists name, Faxium jerked his sword free from the corpse and faced us.

Showing wisdom I did not know he possessed, not that pay to much attention to him and mostly forget he is even there, Milo promptly disappeared. Only to appear again behind Teer’s brother to finish him with two thrusts from his daggers. Perhaps what they say is somewhat true and is not always the size of the weapon. Either way he cleared our backs leaving us to focus on Faium and our impending doom as a man I had once know used to say.

Trampling over that man Lucius charges Faxium and shaken by the demons threats. Not to be undone Lucius threatens him Faxium starts to vomit. Needless to say it was very confusing and fierce battle. Milo I joined the fight flanking Faxium from either side as he dealt mortal wounds with his weapon. It was not long before Milo dropped and I soon followed. However, our attacks had made a difference and was weakened. Running out of time Faxium sought the reason for our visit and apparent suicides. Looking to Lathander for the answer, the fool had drawn to close healing the small one, Faxium demanded to know why were there. Amazingly Lathander told him perhaps a bit vaguely, but he told him none the less. I am still not sure why Lucius did not turn and the brazen fool then.

Not completely understanding, but knowing enough, Faxium decided to flee and teleportted away leaving us a bloody mess or so we thought. Turning to conceal his actions Lucius grabbed his sword in a two handed grip and spun to slam its edge into the hollow of Faxium’s neck with the momentum and force of his entire body. Faxium invisible form came back into view and the shock and horror of his death was written clearly on his face. However, I suppose he had the last surprise in the end. Just before his body fell completely to the ground and all life left him a scream from above splits the air like a thunder crack and Faxium is bathed in vile energy. Somehow we know his soul has been preserved and it is not the last we will see of him.

With no time to lose we heal our wounds and rush up the stairs. Bursting into the room we discover the once elegantly appointed room of Prelate Hulrun had been turned into a demonic trophy room. It was there sitting on a pedestal covered by a steel cage we found what we needed. In between us and our prize kneeling in a puddle of her own blood was the chosen of Deskari herself and she did not look pleased that we had just attempted to kill her son. Well I had made Faxium a promise during our battle below so decided to honor it. We moved in to kill the bitch and I was going to make sure she stayed dead.

She, as they always do, had other plans and started them off by permanently blinding Artemis. I suppose it could have been worse as Lathander could tell you. Weakened by the power needed to keep her sons soul from departing the battle did not last long. However, at one point she manifested a spell I am very familiar with and ordered us all to bow before her. What is incredible she was strong enough to force her will onto all of us. This is something I must learn as there are too many uses to let the knowledge go. Either way she died by our hand and surrounded the stone to complete geas.

Milo reaching the top before any of us attempted to use the rod on the wardstone with no success. Lathander pleaded for the rod like a spoiled child, but not being a fool I stepped up to take the rod myself. Milo and Lucius understood that opposites stand a stronger chance of destroying each other. Unlike other week fools I did not beg the Prince Darkness for aid, I touched the rod to the stone with willing infernal power and offered sacrifice if the wardstone and its soul…that is when all Hell broke loose.

pentagram.gif Aldrick

The Betrayal's Truth

The Betrayal’s Truth

The Worldwound Incursion Session XVI

The basement of Grey Garrison

The Storm Father be my strength. This horrid place does unhinge a person. I know not if my people have been subjected to the rumored horrible tortures of this place but it makes me no less please to need to be in this building. Entry to this building was made easily enough. I expected a “garrison” to be hard to penetrate. I suppose the demon spawn did not think anything could survive their attacks. I enjoyed showing them what crossing blades with a true warrior means. They barely stood long enough to bare their teeth.

As we continue to fight our way through the basement of this place, we are assaulted by what the others refer to as “vessels”. It is some sort of demon-born infestation of what once was a person. The horrid creatures are unwise to fight in close quarters and I decided to let others handle the last of them while I try to find the vault, the reason we are in the basement to begin with. And find it I do.

I signal to the others that we have found it but I know not how to open it. I would think Lucious would have such knowledge. Apparently we need a key. While we are sorting this out, Lath is trying to free some of the prisoners that we have found. “What will we do with these broken people should we free them all? They are safer behind closed doors for now. Lathander, pull yourself together. We have a task at hand!”

More demons, some sort of demented rat, descend from the upper level and are dealt with quickly by my mighty hammer and my half-kin’s equally powerful bow. I allow one to land a successful blow to draw it in closer and then destroy it without delay. We finish searching the basement, discovering no key and through our combined efforts, no way to get the vault unlocked. In addition, it appears to have some magic upon it. Lath just can’t seem to keep himself out of trouble, the poor fool.

Aldrick prays to his devil god and is able to figure out where Liotr and the key are located. We return to the main floor of the building seeking the former ally who has no doubt turned to the chaos. He must pay for aiding the enemy and disturbing the balance. We find him in the company of 4 demons that have found hosts in soliders bodies. This abomination cannot stand. Liotr can wait. I wade in to battle with these hideous creatures in what was once a holy place to the goddess Iomedea. And what is that sound?!? The hideous…droning…. Gah!… It tries to unmake a man but I fight it off.

Lucious goes mad with rage, screaming about treachery and he seems even more enraged than usual. Seems impossible. The pit born is always angry. His anger seems to turn to strength as he charges in and takes a mighty slash at Liotr. They exchange blows as the vremlicks surround me. Finally, a fair fight. Well, almost… I retaliate immediately, making a puddle of one and my blow carries into another doing great damage. This strange creature escapes its host’s body revealing it to be some sort of snake thing. And its bloody wounds are healing. Damn! We fight on.

Lathander aids me with some healing magics as I fight on and we destroy the vremlicks in short order. Lucious and Liotr continue to scream brutality and hatred at eachother, trading mighty blows. So these were once good friends and allies? Strange company the pit-born keeps. A small wonder that he is always angry and has no trust. A Lucious lands on final, mighty blow he downs his opponent and suddenly a dark angel-like figure rises out of his body. It seems this demon inhabited Liotr and turned him against his once-pledged cause. The strange noise assaults me still. We identify the source as some strange, unholy thing made of body parts and vermin. Once we are able to destroy it, the noise ceases, thank the old gods.

We take a moment to search the room and are able to find some sort of hidden room behind this room. There is a basin within that seems to heal any who drink from it. From all appearances, this place is totally unmolested by the chaos. There are also weapons and armor that we collect in haste. We need to be done with this task quickly before the demons have a chance to molest the ward stone further.

Lucious retrieves the key from Liotr’s body and we return to the vault with Lucious opening it. I am one of the few able to enter along with Lucious. We begin our search for what Lucious describes as a rod. One rod in a room full of relics? Very well. As I search, I discover a box marked “Sarkorian relics”. I decide this may be worth my time. I remove it from its shelf and pry the box open, digging through various relics of my people. Stolen relics! Lucious scolds me, telling me that it is the churches property. Burn him! His church has been as much a scourge to my people as the demons these many years and the blood of my people has been spilled as often as any in the war against the siege of chaos. I am able to find a suit of fine leathers which I stow in my pack.

Lucious finds the rod with need. We gather together and head to the upper level of the building where we suspect the ward stone is being hidden. We make a quick check to clear the first level and then head up the stairs. Artie opens the door and… BOOM!!!


A Time to Heal

A Time to Heal

The Worldwound Incursion Session XV

I supposed the trials come in waves… I assume… I hope. Because if they weren’t trials, well then… I’m in major denial. So passing the bleakly crucified through the land bridge, the mountains of bodies in the Hall of Heroes (which should aptly be named the Hall of the Dead), and the endless rubble mounts and colossal defecations of the tainted of the Worldwound, we happened along sneaking closer our destination of the Gray Garrison. Of course, the biggest obstacle thus far to all the venturing was the grotesquely (and quite enormous) centipede.

Black and chitinous, writhing and skittering slowly toward us as we apparently sought it out. The Asmodean releases a prayer to the ether. And of course, the human pillar just HAS to antagonize the monstrous vermin by hurling a javelin between its plates. It stuck in as the thing howled out in a two-toned discordant scream. Seranrae bless the road a walk on because as the vermin writhed… a humanish head appeared from its front end with a mouth separated by outstretched mandibles. In retaliation, it vomited a swarm of like kind centipedes by the cart full. All of which began making their sickening way to us.

Everyone trying their best to ready against the large vermin… but large… large is large. It was COLOSSAL. A body a building span that scaled the great walls of a 2-3 story building with ease, it was simply a pinnacle of species development. . Unfortunately, that paragon multi-legged spawn of the Rough Beast is more nimble than originally anticipated. First, the swarm begins crawling over Renli. Then, the monster rips into Lucious with its face pincers and its tail filled with a deadly poison hits me… and instantly I feel… not so well. As I’m trying to ignite the swarm, the rest are doing their best to bring it down. Even Milo was hopping around like a hare. Unfortunately, giving the finishing blow to the minion of the Rough Beast, Milo set off a alchemical reaction somewhere in the blasted thing and it exploded viciously.

Rustling everyone up I stave off the brushes if death with some of these die hards. They run over like they were going to bash in the door… but after some verbal persuasion they stop, look for things that may make them go boom like at the Pathfinder Lodge, and THEN they bashed in the door. The Garrison is dark and filled with the sounds of gambling drunken men to our left and nothing to the right.

With a zealous deathwish, Lucious kicks down the door, Yells at the top of his lungs that they’re all going to die… blah blah blah… justice served… boredum. But the sounds of what happened…. that’s different. The room fell silent when they heard the call. Then, darkness. The single light source blown out from the rooms interior, the archer Artie fired arrows so large they could be mistaken as small trees. Between him and Lucious, they had thing well underway. Hearing the door close on the opposite side of the room and the seenless slaughter coming from inside. Artie and I begin taking a different route…followed by that deluded tagalong Asmodean.

Swing into the right door, we come across the Witchhunters base and shrine in this great establishment. Dark, dismal, depressing… no wonder why that man has problems. I built a torch and soon the sounds of taunt and bees came from the what seemed to be many rooms away. Opening the next door, my “companions” are running down toward the basement. With the swarm of bees now in view, I run to the small space available and shut the door.

The basement is no better. Poor light, odds sounds, and putrid stenches. Of course following a putrid stench would be those Dretches people talk about. I haven’t examined on up close… and nor did I want too, but they secreted the noxious gas which cause havoc, panic, and nauseated just about everyone. Of course holding your breath helps. Beyond the Dretches, maggoty corpses sauntered over from opposite sides of the stone corridors. And thank you Seranrae for sending Artie my way because he shot those Vessel Corpses right off me.

The basement is essentially a prison… with malnourished and desperate people beaten bloody and let to rot in a cell. Now… how do I get these people out and running without raising the Law Alarm…


From Darkness Comes the Dawn

From Darkness Comes the Dawn

The Worldwound Incursion Session XIV

Iomedae is my Strength

So many lies, so much doubt, so much treachery. In the wake of the Assault on Kenabres, every day has revealed another betrayal – of values, of honor, of brothers. So few in the Crusade uphold Your ideals, it is my deepest hope that can be changed. Only in valor and righteousness will we ever succeed.

Part I – The Betrayal

As the last sound of Irabeth’s question hit my ears, a new sound follows – the gasp for air and gurgle of blood caused by an assassin’s blade plunging through her throat. Her metal armor clangs against the aged stone steps as her body collapses limply to the floor. A cruel laugh echoes out of the assailant’s mouth and as I close I recognize the man’s face.

If he could be called that. Sir Benedict Raithus, a coward, bully and bastard of a knight – second sword ot Godran Velsoon – revealed to be a demon-born assassin. His flesh pealed away to reveal his true nature. I guess I can’t say I am surprised. How there was so much blindness to all this corruption while innocents were persecuted in the name of the Crusade I will never understand.

But now is not the time for such thoughts. I condemn the traitor for his actions as I rush across the infirmary. Lath hurls a curative mixture at Lady Irabeth, but is has no effect on her mortal wound. Artemis, never one to back down, seeks the guidance of the Drunken Hero as he draws his bow. Seeing the mighty archer take aim at him, the cowardly Raithus vanishes. Bastard.

Diving to our fallen commander, my prayers go out to You. This cannot be her fate – let this noble woman, Your stalwart and dutiful servant, live! I feel a warmth radiate from my heart out through my limbs and as You have so often as of late, You deliver your blessing through my hands. Miraculously I watch the brutal, and clearly fatal wound close before me. Irabeth’s chest rises shallowly as air returns to her lungs. Thank you Iomedae, for rewarding her piety.

As I hold Irabeth in my arms, Lath and Artemis seek out the assassin. His guile run deeps, and he reappears only after plunging his blade into Lathander’s back. Artemis lets fly his arrow which buries itself in Raithus’s shoulder. Lath too steps off the assassin’s blade and stepping away hurls one of his explosives at him. Jumping up from Irabeth’s side, I rush the traitor, Radiance drawn, hoping to deliver Your righteous judgement down upon him. Radiance strikes true, causing a mighty wound in his chest.

Wounded and faltering, Raithus thinks to threaten me, calling out that he “will haunt your family for generations to come” as he vanishes again. I know my mother and father both walk safely in Your Hallowed Halls, and thusly call back, “I have no family”. But the coward has already fled, as evidenced by Artemis’s next two arrows striking only the stone behind where Raithus once stood.

As Lathander begins to mend his own wounds, I return to Raithus’ target – Lady Irabeth. Drawing my shield, I stand above her unconscious body, ready to defend against his next attack.

Artemis suddenly bolts for the healer’s quarters and stepping through the door finds Raithus with his blade to the throat of the medic Jerami. The traitor tries to bargain one life for another “give Irabeth to me and I will let the boy live”. Lath rushes forward but Raithus pushes the blade harder against the lad’s throat. I call out to the coward, offering him a challenge – if he thinks so little of me, come battle me. If he wins, he gets us all. Sadly, his cowardice runs deeper than any measure of honor and he refuses, “Give her to me, or this boy suffers of a life of damnation”. Artemis, quick with his words, replies, “Damn the boy, or damn us all” as he fires 2 arrows. They strike forward incredibly fast, but not fast enough as Raithus and Jerami disappear. Lathander’s knowledge of the arcane reveals that Raithus has traveled to the Abyss with Jerami. We will rescue him. A good man will not be lost.

Turning back to our commander, the Lady Irabeth lies unconscious. Lathander and I go to her, lifting her body and moving it to a bed. In truth I am still amazed, and honored, that You would use me as a vessel for Your divine blessing. Thank you Iomedae. Lathander too is amazed, though moreso that he could not safe her yet I somehow could. I tell him that I am but a tool, Your willing agent. Perhaps he will learn more of devotion later. He is a strange fellow, though generally of noble heart. I hope he can grow further in that.

Part II – The Truth Revealed

The sound of commotion and battle echo through the halls and we reluctantly leave Lady Irabeth in the infirmary as we seek on the other troubles beseiging the Eagle’s Nest. As we head toward the back gate, where we had entered, there are signs of fighting everywhere. Refugees and soldiers alike lie wounded and dead. Continuing toward the gate we encounter Lucius and Milo. Reaching the gate, we find Edores, Zamiedan and a small group of soldiers holding the defense against a wave of dretches. Lending our aid, we are able to turn the tide of battle and put the wretched demons down.

The attack had come from both within and beyond. Lucius and Aldrick had been set upon by another traitor, the wizard Ted “the Burner” Turner, while seeking solace in the temple. Many innocents perished and Aldrick was separated in the fierce fiery barrage, but Lucius rose through the flames and offered Your judgement against the traitorous arcanist. The wizard’s reliance on fire proved foolish as Lucius’ ancestry shielded him from the worst attacks. His blade rent the traitor in twain, but mended just enough of his wounds, so as to have him for later interrogations.

Milo too encountered similar events in the mess hall. My kinsman, ever seeking solace from our monstrous appetites, noticed the kitchen had grown eerily quiet. Gaining entry, an unnatural fog he found a hideous dretch feasting on the cook. He put it down then helped several knights kill other lesser demons.

I too share with my comrades the dire nature of the attack. How the assault by the dretches was likely a diversion to allow them to strike at their goal – Lady Irabeth. I reveal Raithus’ treachery and condemn him as traitor. I tell of the mortal wound he inflicted, and then the gift You in turn bestowed upon me, granting her life. My goal is to spread knowledge, yet as word spreads, so too does a sense of fear and hysteria. Some call for Velsoon, the commander of both Raithus and Turner, to be put in command while others state that he must face judgement for his subordinates’ crimes. The hysteria grows.

Mighty Lucius, ever bold and resolute in his duty, bellows out that with a commanding voice that with Irabeth comatose and Velsoon in question, I am in charge. Some challenge his statement, to which he responds, “He is the only one I trust!”. I appreciate his trust, but am in shock at his words. I am but a lowly temple guard, though admittedly one You have seen fit to bless with great strength in our time of need. Still, the soldiers need a calming voice, and casting the doubt of Raithus’ failure, of Turner’s failure, I am able to bring order back to the company.

I ask Edores and Lathander to return with me to the infirmary while Lucius, Artemis, and Milo seek out Velsoon to learn his part in all of this. There is still no sign of Taer or Aldrick. I truly hope that they still live, though Aldrick’s part in all this is still a mystery to me. Regardless, he fought loyally beside me thus far and so I will trust in him, though ever warily.

Returning to the Infirmary, Edores is shocked by the state of Lady Irabeth. I can see the doubt and fear in his heart. “Edores, she still lives, we have foiled their plan for now. Let the men not fear because of this, let them rally behind this. She can be a beacon of hope, of the Lady’s radiant light, in our hour of need. Irabeth should be dead, but Iomedae saw fit to send Her blessing through me and grant Irabeth another chance to serve.” He warms to the words and we begin to prepare Irabeth for travel.

I hear Anevia’s cry before I see her, and I feel a deep pain in my heart for her even as she runs into the room and throws herself atop Irabeth. Lathander tries to pull me away, yet I share a sacred bond with these ladies, and so now I will serve as a support for them. Drawing her hand crossbow, Anevia rashly tries to end her own life. I cast the weapon aside and look her in the eyes, seeing the pain and fear within. “Anevia, you cannot lose hope. Remember the love that drove your onward in those dark days below the city. When I spoke to Irabeth of your survival, she was overjoyed. You must have strength. Irabeth lives through the blessing of the Sacred Lady. This is a sign from Iomedae, of the coming of dawn. We foiled a great evil today, and Irabeth will be our strength. Please trust in me, trust in Iomedae. She has saved your love, and you two will soon be reunited.” Anevia finds reason in my words, and offers her trust and support for my plan. We take Irabeth’s body to a private room outside the great hall.

We are joined in the chamber shortly after by Lucius, Artemis, and Milo. They had found Velsoon tortured and dead, nailed to the headboard of his bed. His guards too had been murdered with a small blade, likely the same blade Raithus had used against Lady Irabeth. So it would seem Raithus’ plan was to execute both potential leaders, leaving the survivors of Kenabres without someone to turn to. He did not plan on Your intervention. Lucius then dispatches men to check on the status of Orlun, Aravash, and Mallus.

Part III – A Call to Arms

As we await their return and discuss our options, Adjunct Norselan and his guards arrive. He is upset by the state of Irabeth, uttering the words “so it is true”, but like the veteran officer he is, he focuses on the task at hands. Norselan explains Lady Irabeth’s twofold plan. With the knowledge that the forces of Daskari and Baphomet are trying to corrupt what remains of the Wardstone, we must attempt to thwart their plans. There is no chance for a large force to strike at Old Kenabres, for such would draw the full might of the demonic horde within the city. Lady Irabeth believed, and so in turn does he, that a small force could sneak in and strike at those holding the Wardstone if they had the proper distraction. To that end, Norselan has communicated with other pockets of resistance and at dawn every battle-capable man and woman will strike out at the city’s gates, hoping to breach the demon’s defenses and make for Mendev.

The men dispatched return and inform us that Orlun is still alive, though continues to remain unconscious. Aravash and Mallus are both gone from their cells, likely teleported away by some foul magic. Fewer weapons we can rely on. Returning to the plan, I do not like the likely sacrifice of so many striking for the gates as we slip toward Old Kenabres, but from an understanding of army tactics, it makes sense. Still, the men must be rallied for such an action.

Stepping out into the great hall where most of the soldiers and refugees alike have gathered, I offer a brief prayer to You. I think of those warriors, both great and small, who have served before me. I think of my father and my mother. I think of the orphans that likely still lie trapped, or worse, at the House of the Hallowed Shield. I know You are ever at our side, holding aloft our shields. I know You are ever in our hearts, guiding our actions. I know You will grant us strength in this hour.

Standing atop a table, like a great commander might speak from a stage, I call out to my brothers and sisters in arms. The words that echo forth across the silent crowd are bold and strong, calling on their faith and devotion – to Iomedae, to the Crusade, to each other. At moments I feel almost as though I too am a spectator, as though the voice comes not from me but some other power. Is it You, who has guided me so often? I believe so, and yet, this feels different, like a power awakened within me from long ago. It is strange. I reveal Lady Irabeth who had fallen to an assassin’s blade but had been saved by Your blessing. The radiant dawn is coming, ushered forth by this boon You have bestowed and the day brings new hope. We will strike out at the demons, we will break through the walls, we will unite with the army marching from Mendev. We will be victorious!

The roar of the soldiers shines brightly with hope, and it saddens me that I will not stand beside them. Our mission takes us deeper in. Stepping down, greater men give orders and distribute various supplies, including the black powder which Lucius procured, to be used in the escape attempts. I find my way to the tower atop the Nest, and look out in all directions then focus on Old Kenabres, staring into the abyss where the Kite once stood. So we shall come to a reckoning, returning to where this began.

As the forces prepare to depart, Edores and several knights request honor of staying in Eagle’s Nest to protect Lady Irabeth and the others too infirm to travel. Lucius and I offer our blessing and Adjunct Norselan agrees to allow it. Zamiedan, the sacred knight of Saranrae, and his followers ask for the honor of accompanying us. I know in his heart he is a righteous man and welcome into our company. We wait by the front gates of the Eagle’s Nest.

The sounds of fierce explosions and battle echo back across the city. The diversion has begun, it is our time to move. We strike out across the barren waste before the Eagle’s Nest, seeking a hole in the wall up into Old Kenabres. Climbing through the fallen stone takes time, and I wonder on the state of those forces striking at the gates. As we near the top of the ruins, we hear a familiar sound – the squawk of the Vrock. Zamiedan calls that we must go on, that he and his men will face this beast. I clasp his arm, offering both Your and Saranrae’s blessings to him. I will honor his stand, and accomplish our mission. We will not fail.

We continue to sneak across Old Kenabres, hugging walls and checking corners. We manage to elude the watchmen at the gate, and draw near to the Gray Garrison. Our target lies before us, yet something strange, a massive insectoid covered in chitinous armor clings to the outside of the building.

Battle is imminent, and we will phase untold horrors, but I know I will always walk in Your Light, and in Your Light I will no neither fear, nor pain, nor defeat.

Iomedae is my Strength.


In the Name of the Law

In the Name of the Law

The Worldwound Incursion Session XIII


  • stabilize hosilla
  • search back office-letters-maps-messaging statue
  • find treatise by aravash narciso on soul binding martyred souls as power source for incredible magics
  • pack up important stuff into hole
  • put hosilla to the question/torture, knows little, her “husband” superior officer may know a lot more, also mentions Jesnah, perhaps faxxium’s sorcerer companion.
  • Learn Faxxium is at Grey Garrison, probably
  • Lathander and Artemis get into trouble with bloated zombie
  • pack up library into hole,
  • try out chalk room, person on other end, not an outsider, names Jaruunicka mysterious person/organization runs black-market of extremely illegal things, artifacts from worldwound etc. first real evidence of persons existence
  • tries to scry on us, unsuccessfully
  • lucius tries to get us much information as he can, but the person on the other end seems to know its a lark
  • Arueshalae is the name of Nocticula’s Butterfly
  • as we are leaving the dungeon, lucius remarks that we have one last taint of evil to clean up, to try to ease the others disagreement with this, offers its perhaps the only compassionate response.
  • demon-stitched bitch saves us the trouble of arguing by trying to kill us and silence us
  • its rough, but in the end we ruin her day
  • return to the eagle’s nest

  • exchange with guardsmen, upset over use of teleport
  • general discontent towards eribith, soldiers seem near mutiny, think that they are all dead, and question why magic isn’t being used to save them.
  • erebith in argument with Velsoon (or his men)
  • Erebith pissed off, but hears our report
  • conclude demons planning on mass murder, soul binding to corrupt wardstone.
  • Queen Galfreys army 2 days away, obvious trap!
  • erebith takes us to speak with Com. Orlun, leader of the Sentinels, would be Commander (as highest rank) but mortally wounded, body beyond repair with available magic
  • When we tell him what the enemy is planning he has heart attack, Lathander saves him
  • tells us about wardstone history
  • wardstones created through the use of soul binding to bind willingly (suicided) souls of powerful righteous men to power their incredible magic.
  • over time wardstones have weakened
  • ritual of sacrifice once every seven years, commander of sentinels gives life to “recharge” wardstones
  • recent decade, wardstones have been weakening quicker, sacrifice held every year
  • Orlun tells us of Altar of Sacrifice, a demi-plane, that connects all the wardstones. Having access to our wardstone in Kenabres gives them the ability to effect all wardstones through this altar of sacrifice.
  • we conclude better to have a breach in a wall, than no wall at all. We must recapture our wardstone, or destroy it.
  • Powerful magic item, no known way to destroy it, and doing so may cause reaction with other linked wardstones.
  • Orlun suggests we find a way to remove our wardstone from its link with the others.
  • Spells like Anti-Magic would work, but may not be available, and do not last long, bad solution
  • Orlun tells us that it was rumored that Aravash Narcisso had a Rod of Cancellation in the Blackwing Library, such an object should be able to cut our Wardstone from the Altar of Sacrifice.
  • Erebith has Aravash summoned to her chamber, we leave Orlun and head back
  • Erebith, finally fully steps up! takes charge!

  • We question Aravash, (who can now see), remains a pompous idiot, we struggle to get any truth out of him
  • finally he admits that he did have the Rod, but that he already surrendered it for the good of the Crusade.
  • he gave the Rod to Liotr, just days before shit went down. Liotr has been missing, gave order, during demon assault that essentially left city ripe for the taking.
  • we conclude he must be working with the enemy, lucius really pissed off!
  • Aravash thrown in the brig
  • Erebith’s staff translates dwarven message from statue
  • Lucius asks for permission to put Lt. Drake Malyce to the question, Liotr’s right hand man. Erebtih agrees
  • questions quickly reveal Malyce last seen in the mess hall.

  • arrive at mess hall, Malyce, on table addressing crowd, riling them up to turn against erebtih.
  • crowd in a near frenzy, dangerous situation.
  • try to get Malyce alone, Lucius succeeds in at least getting him off the table and talking quietly in a corner.
  • while Malyce’s men keep crowd (and group) back, Lucius sets his manacles on the table, and demands that Malyce turn himself in for questioning in regards to the apparent treason of his commanding officer, Liotr. Appeal to Malyce, as a responsible, competent, witch hunter with a good record, should get through this quickly, but surely he can see the need, Erebith needs to be certain of every ones loyalty…
  • Tension rises exponentially, crowd is dangerous, Aldrick takes table and reminds everyone of oaths in amazing speech
  • Malyce explodes, taunts Lucius, demands that Erebith is a false commander, Iomedae would never want us to die here for nothing.
  • Malyce and Lucius draw swords, neither wanting to strike the first blow, Lucius incredibly pissed off!
  • Lucius retorts, Slams Malyce for using the ladies name, while breaking the oaths he swore to her, long winded angry castigation results in Malyce catching on fire in evident Damnation from Iomedae (Huzzah Blistering Invective)
  • As he begs us to put out the fire, Lucius approaches and repeatedly slaps him into unconsciousness.
  • Mess Hall clears out, Malyces men and others run!

  • Bring Malyce to private stock room
  • question him
  • arrogant asshole fool
  • didn’t realize the harm he was causing
  • will not believe Liotr is probable traitor
  • was working at the behest of Sir Goodran Velsoon to stir up disorder
  • while obviously not true to his oaths, not an outright agent of the enemy
  • confirms Liotr had Rod of Cancellation. And that it is in Vault at Grey Garrison. Vault very secure by magic, but probably not against teleportation
  • bring malyce to Erebith and report, leave the scum for summary punishment (and probably execution!)
  • erebith commands us to get some rest, tomorrow will be big day. We have one day window to neutralize wardstone problem before army arrives ripe for slaughter.
  • she begins planning for offensive action using all remaining personal, even those not in eagles nest
  • Lucius and Aldrick go to temple of Iomedae. Lucius tells aldrick what he knows of St. Elvis (sp?), Lucius prays all night, over the horrors he committed today, and will commit in the morning.
  • Aldrick spends the night studying demonology and soul binding lore. Trying to find way to save wardstone (Or remake it if worst happens)
  • Lathander heads back to hospital with Artemis (Who he demands needs urgent care)

  • As Lucius prays and Aldrick reads…Ted the Burner Turner (witchhunter-companion of Malyce, woops loose end, lol) enters the chapel. Screams at Lucius to burn, then unleashes Fireball!

  • As Lathander tends to wounded Irabeth enters Hosptial demanding to know why she was summoned (Erebith doesn’t like being summoned by her underlings) She is executed! Knife through neck! Demon disguised as man standing behind her on the ceiling!

  • AHHHHH!!!! WTF!!!!


Ding Dong... The Bitch is Dead!

Ding Dong… The Bitch is Dead!

The Worldwound Incursion Session XII

Well, that was close. Lucius had a great idea, stuffing that rug under the door. Hopefully that’ll hold those nasty roaches back. I’d need a million arrows to pick them all off. Looks like Lath is wrapping up with another powder keg trap, though he is awfully giddy. Probably safe to look at the rest of this abandoned lodge now without too much risk of blowing us up, wonder what’s upstairs…?

SMACK What the?! Did Renli just reach up and give Lath a whack? Looks like it, he’s rubbing his cheek while he looks over the door. I think a smug grin just passed on Renli’s face too, but he’s all business right now. Meanwhile Aldrick is focusing in the other direction, seemingly looking through the wall. Must be using some of his powers.

You know, the dynamic of this group I joined is quite interesting. Clearly forced to work together to eliminate the common foe, you can’t help but wonder if they’d be together under any other circumstance. Yet their discordant union seems to work. This city must be freed of the hold placed upon it. I joined in because I thought they’d lead to good adventure, but I had no idea…

What’s that, must have been used to destroy the plaza, the treachery, the infiltration? Wow Lathander hurried in there, something got him excited again, Renli’s slap didn’t last long. Oh there’s the smell, more black powder – explosion: back on the table. He needs to calm down or he’ll blow us all up. “Be cautious Lathander” Lucius bellows forcefully – a wise suggestion. Renli is headed to check out the far room, must not be much else in the bigger room. Looks like the upstairs hasn’t been used in a while…

Hmm, some magic in the middle room? Guess I’ll have a look for myself, but what in the Worldwound is Lucius bellowing about now? Bah, no bother, I don’t see anything of note other than what looks like chemical apparatus. Aldrick said it was in this corner, so it has to be in the dresser. Not there, nope… where would I hide something… AHA! A false bottom! Now where’s that lever… and what the Nine Hells is all that racket? Sounds like they’re trashing the place in there… hope they don’t blow us up…

Found it! And what’s this? A nice satchel filled with all kinds of useful things. Some books, manacles, a ring, some potions, scrolls, wands, gold. Yeah think I’ll stash this for a few minutes while we keep looking around, Aldrick’s gonna need to look at it when we have a spare moment. Looks like a woman used to call this home, but she hasn’t been around for a while. Not much else in here, wonder what’s in the third room… think I’ll have a look.

So yeah, this dynamic, well, how’s this for not-working-well together but still getting the job done…?

I hear it first, the roar of the wind, and peering in see two swirling vortices with Lucius standing square inside one. Lathander is up on a stage of some sort and Aldrick is just inside the doorway, reciting some incantation and it seems like he’s asking the vortex to serve him… But a split second later Lucius dispatches one, briefly revealing a small creature at it’s center. Everything the vortex had picked up crashes to the ground… So that was the sound from earlier! Lucius quickly steps inside the other vortex. Next thing I know Lath throws a vial in… doesn’t he know wind isn’t kind to small flying objects?… and the vortex snatches it up, bringing it around right into Lucius’ face. I can hardly contain myself, and since my arrows are worthless, I figure I’ll check out the last room before I burst out laughing.

But there is nothing of note, other than some odd symbols I don’t recognize. The sound has stopped from across the hall so I might as well regroup with them. As I stand in the doorway I can really see the room now, looks like an old theater converted into a chemical lab. Black powder dust is everywhere and shattered glass litters the floor. Only the rear table speaks to the use of this room, mostly still set-up for the creation of black powder. Crates of supplies litter the corner, and Lathander is trying to close some up with a shiny new case at his side, wonder where he got that? Aldrick and Lucius are in another corner looking at more crates…

CLICK! A door… closing! I whirl to my right and look down the hall to see a robed figure in front of the double-doors at the far end of the hall. She – it seems like a she – is backlit by the outside light of the open door we entered through, though I can’t quite make out any features. “Did Jorsal send you?” she asks, yep definitely female. “Did Jorsal send YOU?!” …or maybe not, whats with that voice? Umm.. gotta stall here, not quite sure.. not working, she’s getting angry now, shit don’t have my bow out… A thief? No I’m not a thief (not really, but I did just take a nice looking satchel full of goodies)… Leave, well, um… damn are those claws?

“No we are not reinforcements” thank you Cayden, stalled just long enough… Lucius is bellowing again as he strides past me to confront her. He mentions we were sent by Hosilla, that bitch servant of Baphomet they said we were after, and oddly enough she hisses at the name. Perhaps this isn’t going to be a fight after all, although Lucius is still advancing, circling like a predator. Her voice keeps changing, almost sounds.. Demonic on occasion. Yep definitely claws, she’s ready for anything. Oh great, Lucius just invoked the name of the Queen, and she looks like she’s ready to defend her home. Lucius is relentless, shouting, but she is tenacious as well. Then Aldrick steps forth with a more even tone. I find it remarkable he can stay even-keeled in his delivery, but regardless he seems to be making some progress with her. She hasn’t let down her guard yet, but we’re getting somewhere now.

Thurl, the Dwarf leader of this lodge, had escaped through the basement some time ago. She reveals there are many horrors down there and pulls back her hood, revealing a stitched-together head… well several heads… or more like several head pieces to form one head. Part is human, but the other parts look Demonic… so yeah, that explains the voice… and here we go again with these guys. Lucius and Aldrick now… one about ready to cut her in half, the other ready to have tea with her. Sheesh. She still wants us to leave, can’t we take a hint? And now Lath wants to heal her? Yeah Aldrick’s right, use some common sense…

“What is your name?” ok, yeah, that’s common sense, that caught her off guard. Good question Lath. “Val…” So I suggest why don’t we leave this place like she asks, we’ve got a lot to report on the black powder and such. Wow that opened a room of Demons, back to bickering again, and she still wants us to leave… Oh I get it, Lucius was being clever, Hosilla ‘sent us’ because of the letter they found. Val seems to buy that, she’s a little more agreeable now that it appears we’re fighting for the same team.

Val further reveals that Hosilla is somewhere in the basement but is beyond her power. Now how in the Worldwound did Aldrick do that? He just politely let her know we would kick her ass in a fight, and she’s not pissed off! Furthermore, she’s concerned about the reputation of her group, he gives his word we’ll keep what we see secret, and she believes him! Because he’s a Devil worshiper no less! Well, what an interesting group this is… ‘The Chemist’ was here too, and he also disappeared into the basement, with the rest of his chemists disappearing on that fateful day. And finally, she was turned into this creature by Thurl because she was suspicious of him. But no more until Hosilla is dispatched!

Now how to get to the basement past those roaches… What is Lath doing? He deserves getting his hand cut for giving her that potion, Aldrick warned him. Basement, still not a good idea to burn stuff… What’s he handing her now? A holy symbol of Seranrae? Yeah, cut again and the symbol is shredded. What a group… a hothead, a full-on diplomat, and an idiotic pyromaniac… still need to figure the rest of em out, but this ought to be fun! What’s that Lath, a secret passage under the stage? Well why didn’t you say something sooner? (Did someone mention idiot…?)

We head back to the chemical lab, and Aldrick heads towards the crates. He’s talking to another of those creatures who seemed to escape the earlier battle but looks terrified of Lucius (Did someone mention hothead…?). Huh, Aldrick just convinced it to jump into a powder keg?! (Did someone mention diplomat…?) Yet again, what a group… I manage to activate the door and inside there is a ladder down, Hosilla, here we come…

clutter-filled room but in middle circular raised platform made of ivory-inlaid wood in pristine condition

brass bull (Baphomet) and Iron Dwarf (Torag) locked in battle, appears Torag winning but Baphomet has an opening.

“In my name is the strength of my history, my tradition and my people. Speak your name into my ear and I will judge your worth.”

Aldrick and Lathander explore portal, noting magical effects – alarm, lie detection, and that circle pivots across the floor

Lathander tries to speak the name “Thurl” but gets blasted with green gas from the bull’s nose. He coughs but is ok.

Aldrick then tries and is successful, platform moves, revealing spiral staircase down.

We follow down and enter a rectangular room. Stale putrid liquid on floor, bugs, simmering stench

Far corners two man-sized glass vials with more liquid in them, and a ladder that can move between them so one could climb up to gain access to the tops of the vials. Two doors, one left, one right.

Lathander climbs the ladder to “test” the liquid, nearly gets ill and as he gags creature reaches up and pulls him inside.

Lucius charges in a shatters the vial, spilling the liquid, Lathander and a man-sized flesh golem out.

DM Note – Lathander failed saving throw

We all spend the round nauseated as the creature stands up.

We quickly dispatch, Lucius delivers killing blow and beheads it.

Discussion about wasting time/tactical decision to explore here, Lucius/Aldrick dynamic.

Creature long dead in other vial, we shatter it from the far side of the room and move on.

Left door has the stench of death, leads to a diabolical torture chamber full of hundred of machines and implements, dried blood everywhere, with a dead man on the table

Lucius takes the body down, Lathander gives him rights.

Aldrick notes he thinks Val was created here.

Lucius opens only other door in room, appears to be a “meat locker” with all kinds of body parts from many types of creatures, some have been around for a long time (Lucius recognizes one at least 6 months).

Take wand from doorway (cold spell on room).

We go back and take other door, head down stairs, hit a landing with putrid-smelling water on one side (decaying bodies), continue in only other direction down the stairs further

We enter a dark library with many demonic books, crate under a desk, a reading area, and two doors on west wall.

Aldrick & Lucius flip through some books, note we need to come back to restore some information (Demonic anatomy, etc).

Lathander opens the crate, wooden Holy Symbols of Iomadae, he grabs one and is poisoned.

We check first door, small room with concentric circles, red glow, is a summoning circle, not used recently

There is gray chalk on the wall and writing on the way in Abyssal. Conversation about prices.

Appears to be Thurl and a Daemon, over a long period of time.

Most recently Daemon offers Noticula’s Butterfly for Hepzamirah’s Nahyndrian Crystal. Thurl says steep price, needs to call in a favor from Staunton. Daemon says hurry, offer isn’t his exclusively.

We check other door, is a hallway with Abyssal Larvae in glass enclosures, shrunken for sale most likely. We start to shatter cases and they pop like a balloon as they expand. Lathander mildly objects.

Enter door at end of hallway into another room, on an elevated landing. Room opens out in front of us, stairs down to both sides, iron grate in front and a large boiling cauldron hanging from 4 chains. Smells similar but not as bad as the first room we came down to – more flesh golems?

We hear Hosilla’s horn and a Schir demon materializes on the grate and hits Lucius.

I pepper it with arrows, Aldrick stuns it, Lathander bombs it.

Second sounding of the horn, I sidestep the blow and shoot the stunned demon, Aldrick drops obscuring mist, Lathander fumbles and drops weapon.

Artie gets hit, then takes the head off the first demon with a pair of arrows. Footsteps down below.

Lathander gets hit

DM Note: Artemis & Lathander both failed saving throw

Hosilla appears near Aldrick and makes him cower in fear (castigation).

Lathander throws holy water, hits Lucius in face (again).

We whale away at the demon

Aldrick trips Hosilla, but she gets right back up and backs off.

Lathander finishes off the schir demon with a holy water.

Artemis moves down and finds Hosilla, lands an arrow

Aldrick ends obscuring mist

Lucius jumps down, trading blows with Hosilla

Hosilla delivers a devastating blow to me, but Lathander comes to my aid.

I miss with two arrows

Aldrick attempts to suggest but fails (magic circle vs lawful), note: made DM re-roll with DP, still failed

Lucius gets up and manages to avoid Hosilla’s blow, but he can’t land one of his own as a result.

Hosilla glaives Aldrick in retaliation.

Lathander heals me again

I switch to holy arrows and aim more carefully, slamming both home, she falls… (-2) and is stabilized by Lucius who also puts the manacles on her.

We explore room at end, full of maps, hand-sized fiendish statue, lockbox.

Hosilla has: +1 Glaive, holy symbol of Baphomet, prayer book, 2 antitoxins, 2 alchemist fire, tanglefoot bag, scroll, wand, cure moderate, used potion vial (invisibility).


Bridge to Terrortopia

Bridge to Terrortopia

The Worldwound Incursion Session XI

Unfortunate Canopic Jarring

That scale covered, mutton-headed, two faced, remorseless, sewer rat infested sociopath! I swear every time I turn around there he is trying to push his influence around like it’s his god given right. I’ve always got to keep an eye open when he’s around. Dear Seranrae, why oh WHY do you allow him the ability to procreate, and have me – ME the “pleasant honor” to be tested with my NUTS in a vault?! Have I been THAT bad?! I’ve been GOOD, haven’t I?! And it doesn’t help that I feel that this is some conspiracy because I think about it all the time. I SWEAR he’s trying to amass an army to enslave us all with his stupid LAWS and RULES. He LITERALLY wants to see the entire world go the Hell. Oh, and the Witch Hunter doesn’t help either.

Aside from the screams of torture, moaning of death on the winds, melancholic atmosphere, and destitute people, it brings the horrible nostalgia to a time prior to the Wardstone destroyed. I mean, I was pretty much doing the same thing I am now… just not in a lone survivor of humanity capacity. BLECH… this gruel tastes awful. Maybe, if I add…eh… and a little… eh… That’s odd… I feel weird.

Who AM I supposed to trust out here anyway? I mean, I’ve got to keep a close hand among these people. They’re all ready, oddly enough, to extinguish a life no matter what it is than to save it. It doesn’t help them that their command structure isn’t even a command structure anymore. It had evolved to whoever wants to play leader. Which, I guess, is their way of things. I could care less about that – as I am tasked with my share of helping. But it’s like these crazies need a title or station to understand their position in life. Help me, because they are all a bit fanatical.

Mess Hall

For instance, all this began earlier tonight. There was a moaning outside, like there always is apparently. More people are crucified in front of the Eagle’s Nest that follows Your dawn. It’s driving the people in here to despair, and although I have earplugs, most of the people here don’t. The mindkilling fare keeps some up all night, fatiguing most from the screams of the tortured. Although, to my defense, I could probably sleep fine without the earplugs just the same. So, we’re sitting there sitting around the mess table getting some pastey food, when the Milo Halfling tries to woo us with a lament. Yeah, like that helps the situation. After some badgering, he changed tunes, and sure enough the grumbling people started feeling a little bit better. I saw some tapping of fingers and a little relief. I had no idea music could heal… somewhat.

It almost felt like I was back in my tavern days in Osirion, when there was a little tune and people started passing around horned mugs of fermented goats milks, ales, wines, and brined tortoise. Save for now we were in a boarded up decrepit building on the verge of collapse with the scents of desperation and body odor. Well the only thing we were able to drink from here was that cup of Chaleb’s that would repeatedly refill itself. But, of course, the Witch Hunter had to be a buzzkill when he found out that we weren’t supposed to be drinking because drinking had been “outlawed” by Irabeth and whoever fancied themselves the great dictators. Well, I wasn’t going to let that ale go to waste, so I snuck a few more mugs in before the Asmodean pulled the mug away. Come to think of it, he was really interested in… damnit! He was preaching all over again getting everyone to go the way of that god-thing.

Well, after the Witch Hunter used his death glare of “I-AM-THE-LAW”, the party ended and Artemis, Milo, Aldrick, headed to bunk down and Lucious headed to the passage that I think led to the chapel? Lavatorium? Prison cell? I’m not sure of the arrangement. I do feel sorry for him. Even though he can be a bastard, who I think IS come to think of it… here-nor-there. I had no idea ripping off the mask and healing him would invoke old miseries… I know now why you placed me with him. Just like the Quillitich character, he is misguided and must be shown the future of Light and Redemption. Perhaps he sees himself as those he had mercilessly murdered in the past. Serve’s him right… but that’s not good. Don’t worry, I’ll stick by him… begrudgingly, but I suppose Your ways are all-knowing. Maybe, with my nuts in a vice too, there’s something you want me to do.


Terrible smell those sores on the afflicted. Oh yeah! Forgot, so, while the others bunked down for the night I made my way to the area they “call” the infirmary. It’s awful. Everything isn’t where it should be, but I did see the Renli Halfling down here. And well, another potential candidate to be your follower – which I am hereby putting in a good recommendation even though he is a follower of Iomedae. This Jeremy was a squires age… and here he was, doing just about everything WRONG! What do they even TEACH healers in Iomedae’s church?! How to beat health into the near dead?! I swear…

Well, here was this boy, suited with breastplate (pfft – like that will help him move quickly), “in charge” of the “infirmary”. He went droning on about being part of the Everbright Crusader’s BLAHBLAHBLAH, tutelage under Colbin of Everbright BLAHBLAHBLAH, master chirurgeon. As he kept listing off titles and the nonsensical practice of his supposed betters I saw many afflicted with the sores of Grayscales… wait… no… Gray Pox. Yes, I’ve seen such before… I think. Those goat demons have terrible disease spittle if I remember correctly. Anyway, I certainly couldn’t leave his ineptitude unnoted and thus, in Your name and my extensive experience, took over as his superior. If I recall chirurgeon is a senior medical officer… And what do you know, he moved aside and was RELIEVED! RELIEVED!

So, I put him to work… however he was too busy gawking at the divine gift of Renli… Which is terribly unreliable for long term problems. I swear. Just because you heal the wounds caused by the Grey Pox does NOT mean you’re not possible contagious or will not find yourself back in the same cot you were just in because the disease continues. And the smug shit just lay down among the afflicted. Certainly not smart, as you need masks, like Jeremy had found. But so far, that Halfling luck… or fanatical killing of demons has placed him in some sort of pedestal from the rest of us. And as if spent, he just went to sleep. Better that way anyway as it was time to impart some proper bone setting and wound grafting. So for the better part of the evening, I poured some good practice into Jeremy. I kept going with his inventory lists and salve application when I saw him fallen asleep at a desk with a book open and reagents at the ready. I remember those days… and I was a little hard on the boy. He wasn’t inept – just overwhelmed. Good lad, so I left him a rather lengthy letter. Caught up on some reading myself and fell asleep in the Master’s Chambers. Still, I think I should’ve taken the insomnia powder to finish out the evening.

Irabeth Tirabade
Captain of the Eagles Watch

After awakening to the dawn… or what I thought was the dawn… well, the late morning anyway, Jeremy was still fast asleep. I, heading up to the mess hall to get that blasted spiceless gruel, hear the whispers of the Asmodean’s name on the lips of survivors… I swear, that man… do I have to stay awake to stave his influence?! Maybe I SHOULD have taken that powder. Seems that the meal wouldn’t be complete without Adjunct requesting us – says the Devil-bringer. Eating the last of the slop, which I did spruce up with a few “spices”, we headed to Irabeth. Congregating outside the war room, I hear some muffled commotion and arguing going on behind the doors. Sure enough some noble types storm past us wearing an odd Stormcloud cloak clasp. Storm clouds, that is an accurate depiction of trying to talk to this lady. Must be people devoted to arguing, or being angry. Well, Irabeth just stands there with fatigue and exasperation set into her lusty mug, gulping down “water”. Water being a precious resource, I think that’s more of a clear liquor. That’s what I would do. But that’s Irabeth, beautiful and spiteful, and apparently and lady lover. Seranrae! I would looove to see those things…. DON’T THINK ABOUT IT! … Cold water… Orcs… Close call.

So she continues on, looking not so viewable through smoked lenses, that she expects the enemy has a design for the city. And BEHOLD she REQUESTS… actually ASKS… well, not “ordering” which is pretty much the same damn thing to her, for us to investigate the Pathfinder Building. Seems that she already “asked” Teer to bring back those left at the Hammer and Keg in the Gate District. I may not feel great about that, but for someone so big he’s really good at keeping a low profile. But now, it’s up to us to get into the Pathfinder Lodge. After some crappy quartermaster gives me guff, and obviously has fallen in love the Asmodean, we gain our requisite supplies and leave through the front door of the Nest.

I don’t know how the building is still standing… must be by Your divine hand, because as we walked out into the moans of the near dead, the wails of the somber winds, and the blackened-red skies, a hemisphere of annihilation was laid out; an engulfing darkness that surrounds the blocks worth of area set forth into the deepest recesses of ground like the Day of Armistice. And what do you know, a single bridged path toward the Hall of Heroes. One path… practically an invitation to terror. The crucified dead vaulted up high into the bleak sky and murders of tainted crows on each didn’t really help our redemptive cause either.

Over the bridge, an array of crucified littered the path. As we got closer, it seems that the 10 bodies were the ones recently moaning… The closer and closer, they were more definitively mutilated with carved writing. Thinking about it, they were most certainly – maybe kind of, set in a pentagram pattern… like some contrived diabolic ritual. Their bodies, carved with the frightful Chellexian words “I AM NOT DEAD”, were those of the fled Tiefling minions of Faxium. No one, Brightness, should ever be subjected to that kind of torture.

Path of Dispair

As Renli steps one foot into the pentagram circle, so hasty that one, one of the Tieflings eyes flies open screaming horrible cacophony. The others snap awake and scream discordant as well. Covering my ears, Artemis looks through the vaulted tortured and spies a hulking mass shifting. Of course, under Your guidance I try to figure out some way to take them down. While my mind works away, Artemis gives the call of the rising enemy through the patterned mutilated mass in the Hall. Lucious steps forward drawing his weapon as the hulking mass stands and clear view, body wrought with the skins and unlife of various creatures, straightening its massive bulk and extending two powerful looking pairs of arms. Oh that? A construct of dead bodies… and from what the Asmodean conveys, its undead too. What joy.

And so the beast roared blood-curdling sounds, silencing those Tieflings magically bound on their crucifixes. The roar of the flesh monster resounded and in trailing away, the Tieflings chanted Chellexian “I am not dead” over and over and over. It’s like this Faxium wants us to know he’s not dead. Yes, Everlight, I am smirking. Only because our small victory the other day. I’ll take the small victory for now – keeps me going. Well, I figure out how to unhinge one of the crucified, but they just fell forward not stopping the infernal chanting. The monster however, charged forward, ripping out a tiefling-stand off the ground and takes another massive claw and rips into Artemis – a really big gouge too. Renli steps into it with a spear calling out to Iomedae, as per normal. Lucious steps in and cuts into it too. Artemis looses a few arrows every few seconds turning into a pincushion.

Just when I think we’re gaining an advantage, the monster is ceaseless. It claws Artemis again… and Aldrick (HA!)… and Lucious, but tears into Renli – BADLY! Nearly rent him limb to limb! The tieflings had to wait, so I tossed a few flammable reagents its way immolating the sewn and strewn together skin. Just… the acrid smell… burnt flesh and hair is NOT a wonderfully nostalgic smell, but the fire burns it down, and Renli makes sure it stays that way.

Flesh Golem

Which brings me to the whole situation of careless life keeping. You’d think the Tieflings have had enough of a punishment tacked, branded, and mutilated. As I’m trying to save ONE… just one! My “companions” unhinge the crucified stakes one by one, and push them off the cliff. No matter what I do, they just continue their wanton killing sprees. The last Tiefling, of who I almost got off the post, is quickly dispatched by Artemis and sent plummeting still attached to the abyss of darkness.

I’m trying to find the swift justice in their actions, but can’t understand the chaos and evil which changes their hearts to such hatred and savagery. Meanwhile Renli looks upon the Human dead discarded, heaped, and crucified in the Hall of Heroes. Melancholy and crying, the Halfling cleans off what looks (and smells like) feces that the demons most likely smeared over the innocents, especially the children. I help him clean off a few, and give passing rites as I read in one of your holy texts – more or less. But his, and everyone else’s outward lack of veneration for the living is unnerving. The dead have already come to your Hallowed Halls and, your Everlightness; you’d see them to the other side with open fiery wing-arms.

Pathfinder Lodge

Trekking onward and finally making it to the Pathfinder Building, it looks like two entryways stand before us and the Chemist’s work… which I am greatly enthusiastic for! I mean so far, his work – his GENIUS is only preceded by his… ahem. The windows on the first and second floors are boarded and front door partially open. Just as I smell the faint scent of ferrous beauty that is the black powder of home, Lucious DEMANDS I stop what I’m doing. AGAIN! Just demands it. However, it wasn’t me that was on the disapproving end this time. Seems Artemis and Renli were ready to trigger a trap on the side door. And, although as unpleasant a scolding I heard… I checked the side door and sure enough… the sweet smell of black powder was overpowering on this side. Heaven help us that these killers almost killed us all. A trap in a trap, if they SNEEZED improperly the trap would trigger – and here they were ready to meet their makers. After bypassing the door, which required my brilliance – waterskin and tripwire cutters… as an extension of You of course, we found KEGS of black powder and sulfurous material. Lucious mentions something about Phomet, but I wasn’t listening… I think it was something about his supplies.

Black Powder Keg Trap

With the utmost care, I started collecting the kegs of black powder to store in the portable hole. Four KEGS! I could spruce up my tea – or mutagens – give that gruel and extra kick at least. I hear the sounds of someone finding shelves of Pathfinder Society books. As I find more kegs to collect with Renli, I hear a door open, some type of chittering and buzzing, and Lucious and Artemis yelp. My head perked up, and the strangest thing happened. I watched as the pathfinder area rug is swiftly ripped from its place on the floor and heard some odd scuffling with a sigh of relief from one of the guys. Just another day at the precipice of death I suppose.


Corruption of Lucius: The Beginning

Corruption of Lucius: The Beginning

The Worldwound Incursion Session X

Hammer and Keg Inn

We finally find ourselves at what would seem to be safe place, the Hammer and Keg, where we can drop off some of this dead weight. The Hammer and Keg is a dwarven tavern frequented by Artemis and owned by a dwarf, Phomet, and his lovely half human half ogre wife. Phomet agrees to help us and let everyone in, but once he sees the large number of refugees he begins to argue with Artemis, believing the large number of people will attract too much attention…precisely why I was trying to dump all of them there in the first place.

Overhearing Phomet and Artemis’s conversation Lucius asks Renli to go and convince Phomet to let us stay. As with everything Lucius says, this comes out more as a command and Renli starts to argue with Lucius. Lucius tries, unsuccessfully, to explain reason to Renli, and Renli tries to explain something to Lucius. In truth I stopped paying attention fully, but it was more of the old argument about his duty and why we were foolish not to listen the brash little halfing. All this ignoring the fact that we would be trekking three dozen or more people across a demon infested city. I am sure I will not survive this city, but I do not plan on being slaughtered like the rest of the sheep in here by wandering the city with a large number people. This is precisely why those people should not be given free thought. In either case the argument escalated and continued for a bit, but was quickly brought to a halt by a large explosive noise. After an investigation, which showed I was not dead, the explosive noise appeared to have come from a device in Phomet’s hand. It was a weird looking thing made of wood and a long tube, which he had pointed to the ceiling and smoke was trailing out from the top of the tube. An interesting item that faded from memory when Phomet tells everyone to get out.

Black Powder Pistol

As always it is up to me to clean up as there was no way these people are coming with us. I convinced Phomet that my companions and I will leave him immediately with water and provision provided he lets the useless ones stay. He countered by letting them stay for 3 days. I tell him that seemed reasonable believing we would either find refuge for them or we would be dead and no longer have any worries, but the fires of Hell. I follow Phomet into his back room to fill his kegs with fresh water to honor our deal.

From what I have been told Renli was rather upset about the argument and our decisions. He decided it was time to leave on his own and determine what had happened to his home, The House of the Hollowed Shield. As he prepared to leave Anevia pulled Renli aside and gave him a private message. I know not what was said, but it is rather curious and at this time only known by Renli.

Renli Stuff

Knight of Iomedae

After their conversation Edorres was able to convince Renli, with the supposed aid of Lathander, that it would be too dangerous to travel on his own and that his strength was still needed. In truth I do not care what was said as in the end he stopped his trivial complaints.

All of this was happening while I was the only one working to honor our host and provide him with the aid he both needed and deserved. Lucius decides to ruin this by following me back to the store room and accuses Phomet of allying with the enemy. Again I am forced to smooth things over as the man lacks tact. Phomet identifies the smell, that led to Lucius’s premature conclusion, as sulfur, a necessary reagent to the mysterious compound known as black powder. Before I can intervene, or even negotiate, Lucius agrees to pay the ludicrous price Phomet had asked for a single keg of black powder. I know little about the substance, but I know how to make a bargain and you never accept the first offer. In either case it seemed to have made Phomet very happy, which makes sense considering the amount we were taken for, but perhaps he will keep the lumps a bit longer if we do not make it back in 3 days time.

Black Powder Keg

With our part of the deal complete we make preparations to leave. This is followed by a quick rest with the aid of the mongrelshrooms as I have come to call them. Those folk may have been positively grotesque, but they had their uses and perhaps I will have more use of them in the future. Although they would have to agree to keep themselves completely covered at all times and of course live separately, but equal to the rest of men.

Lucius speaks to the blacksmith about his weapon and its chaotic tendencies. She is able to suppress its taint for forty eight hours, a blessing that will become permanent if he can sanctify its blade with the life of a demon. Blessing and preparations done we leave the Hammer and Keg and make our way toward the wall seeking a hole that will grant us access into the inner tunnels. Our final destination, the Eagles Watch headquarters as it seemed likely it was still standing and could possibly provide us hidden access into New Kenabres. When we had left the Hammer and Keg I was disappointed that Lathander decided to join us instead of staying with the rest of the others. I would have much rather Helena followed us in his place. However, I will admit there were many opportunities during our journey to the Eagles Watch headquarters where he proved less than useless despite his disabilities.

New Kenabres Wall

Our journey took much longer than I would have liked and was rather tedious. It did not take us long to find what we sought within the wall as there are cracks and holes all over the city. The walls in between the city districts sit high above on top of massive cliffs. This forced us to climb up before we could reach the inner tunnels. Renli decides to climb first and scout the way, which I had no objections to. Finding everything clear the rest of us soon follow. Once up we could only see part of the city as it was shrouded in night, but we could clearly make out the glow of flames in the direction of the blacksmith shop.

Given his oddly superior site in darkness, Renli again acts as point down the tunnels. It does not take long for us to reach an entrance to one of the many towers that are positioned along the wall. The tower itself is of course empty and appears to have been thoroughly scavenged and given the way it looks it was most likely not from allies or refugees. Lathander takes his time finding the exit back into the other side of the tunnels as the way is of course hidden. This man Lathander has a rather odd set of skills. I expect it from someone like Milo, his kind is full of thieves if they are not tamed properly, but perhaps it is the taint in Lathander’s blood. It is something I will have to take some time to study.

Again we find ourselves travelling through a dark tunnel only this time our walking is cut short by a gate. Renli and Lucius inform us this is quite common within these tunnels so Lathander moves forward to see if he can bypass it. I cannot help, but smile and offer praise to The Prince himself when two spears come flying out of the wall and stab Lathander. Moments before this he proclaimed the gates un-trapped and as unlikely as I believed that to be I let him continue on with administrations and was promptly rewarded. The trap did minor damage to him which he quickly was able to heal by his own concoctions and return his focus on bypassing the troublesome gate.

Lathander I suppose can learn a lesson as we encountered several of these gates after the first and he seemed able to pass them all with ease. We trekked through the dreary tunnel until again were forced to stop, this time due to a bottomless gap in the tunnel floor. No doubt caused by whatever creature had destroyed half of the city so far. Wonders never cease as Lathander surprised me yet again and provides a reliable means across the gap with the anytool, a tanglefoot bag, and some rope. Once we are all safely across find yet another entrance to a watch tower, the last tower before the Eagles Watch headquarters.

Stone Guardian

Once inside the tower it is easy to see that it had not been touched or damaged in any way as the previous tower. Lucius moves forward toward the stairs in search of the entrance to the opposing tunnel and is attacked by one of the two stone guardians of the tower. For some reason they do not attack Renli and Lathander and focus only on Lucius and myself. Renli commands the guardians to stop attacking as they are only supposed to attack the enemy. Interestingly this seems to work on one of the stone guardians. The other is quickly subdued by Lathander, of all people, as he says something to it. We luckily move on to find the entrance to opposite tunnel with me being the only one to suffer injuries and those were quickly healed by my gifts.

Making our way down yet another tunnel we of course come to yet another hole. This one however is not nearly as treacherous and we are able to bypass it by simply climbing down and back up to the other side. The only thing of note about the climb was the screaming. From within the hole the wind brought sounds of those who were in a considerable amount of pain. Worse than this though was that it was coming from the direction we were headed, an ill omen indeed. Suppressing my disgust we move on and come to another gate, surprise surprise.

This time however the gate was not unoccupied. Standing just beyond the other side was what appeared to be a guard who did the only sensible thing and levelled a crossbow at Renli’s head while ordering him to stop. Upon noticing the rest of us he asked us our names and forces us to recite our oaths. Lucius ever eager spits it forward with vigor. This seemed to be good enough for the man as he possesses a candle that would somehow inform him of any deceit on our part. Requirements satisfied the guard, Garwin, welcomes us to the Nest.

Making our way into the Nest Garwin informs us we are to meet with Captain Irabeth Tirabade, head of the Eagles Watch and currently highest, known living, commander of the crusade. It was of course then that the man decided to finally notice Lucius and his certain complexion. What demon had processed Lucius to make him believe he should go unmasked is beyond understanding. Garwin did not hesitate to raise the alarm; however, some quick words from Renli and I, with some help from Lucius himself, were able to convince the man that Lucius was not the enemy. It was most likely Renli’s voice that stayed the execution as these people seem to be very distrustful of the word of an Asmodean. I am sure this is something that can be corrected in time with some work. In either case having said the oath and having several vouch for his character this again seemed to be enough for Garwin although we are forced to give up our weapons. Nevertheless we resumed our journey to see Captain Tirabade.

The Nest

The Nest as it was called turned out to be nothing more than a disgusting congregation of filthy cramped people. I suppose the name is appropriate as the people looked no better than beasts. Despite the lack of the accommodations I will admit it was better than the sewers, but only by a bit. It was fortunate that we did not have to stay there for too long as we continued on and reached our destination. At the Captain’s door we were greeted by a hideous one armed man. What he lacked in appearance he must make up for in other areas as he introduced himself as Norsellen, Adjunct to General Dyre, High Commander of the Crusade. Perhaps it is former High Commander as Norsellen informed us many of the higher echelons of leadership were still missing including General Dyre. It is safe to conclude that death has found them and if not I am positive they are wishing it had.

Adjunct Norsellen

We wait while the Adjunct informs Captain as to our arrival and it does not take long; however, he informs us Lucius must be separated and assures us he will not be harmed. I care little for any harm that may or may not befall him, but it would have been inconvenient to me if they were to kill him. Confident they will do no so such thing and that the Captain only wishes to speak to us alone, we entered her chambers while Lucius is taken away.

Lucius Stuff

The stories of Captain Tirabade’s were not exaggerated so that even in full battle regalia, with exhaustion casing all her features, and covered in sweat and dirt the women was beautiful. Unfortunately, the only thing less under exaggerated than her beauty was her cold hard ice bitch persona. We entered to her looking over several maps in the center of the room. There were several officers or assistants, but the room was eerily quiet for some kind of command meeting. Standing as instructed silently to the side of the room the fool Renli decides to open his mouth. I am not sure what is wrong with those creatures for some reason their mouths always seem to be open. It is either food and drink in or talk out and in most cases they know not when to use that object between their ears. It baffles me how they can be so quiet when they wish and positively frustrating that they only seem to wish when it involves mischief. I suppose they are like children and must be taught by their betters something the Captain quickly proved by ordering Renli to shut his mouth. For a wonder he listened.

Finally the meeting came to an end and her attention focused on me for some reason. I was promptly ordered to identify myself which of course did. One of the men started looking through a small black book and once he found what he was looking for told the Captain I was set to take my oath this past Armasse. Once confirmed the icy bitch ordered me to keep my mouth shut. She appears to be of the similar mind and temperament as Lucius and my presence seems to unnerve her. I will have to tread carefully around her as her age and most likely race makes her cooler headed and not nearly as easy to control as Lucius.

Satisfied and done with me she orders Renli to relay our tale for which he does in rather impressive detail. He may be a fool in many ways, but his mind is sharp in others, it would be wise for me to remember that as well. The tale itself is the first time the women showed any emotion and it was a mix of mild amazement and admiration. I must again stress mild with the Captain. During this full recounting Renli mentioned many of those travelling with us; however, it immediately struck me as odd that he would forget Anevia. The one with us that had the most drive to reach the Nest and whom supposedly had important information for the women who stood before us. Not to mention she was the only one among us actually part of the Eagles Watch. Deciding this required further investigation I requested permission to speak and once granted I mentioned Anevia and her supposed important message to the Captain. The look on Captain Irabeth Tirabade’s face, although extremely quick so that I doubt any other than myself noticed, and the abruptness in which Renli cut me off confirmed my suspicions. This scout was more important than I had originally expected, but how and why still remains a mystery to me. It is very useful that I saved that girls life on several occasions as it is perhaps leverage I can use in the future.

Once done we inform her that we have evidence of the Hammers of Heaven’s betrayal and that the ones among them should not be trusted. She in turn vouches for the loyalty to the cause or at least for the ones within the Nest. The leaders may be the scum of the enemy, but the rest seem to be dedicated. Finally she informs us of the current state of the Nest and the war which is grim. With all that completed and information shared on both sides we are ordered to go rest and eat while she has a private word with Renli. I contemplate convincing the more useful halfling to stick around and see what he can find out, but although he may not act it, I believe he is more cunning than he looks. My machinations and schemes would most likely fail with him, all until I can find the right lever that is. Perhaps if we could find a way to combine our two halflings we will have a complete man, but perhaps not.

As a passing note before we leave the Captain puts our minds at ease that we have been pardoned for the crime of consorting with the enemy. Not because we had no idea that we were travelling with a demon spawn or because Lucius may be a steadfast devotee to the cause, but because the cause could not spare a single able bodied soldier…a cold hard bitch indeed.

Renli Stuff

Lucius Stuff

It apparently had been decreed that Lucius was worthy enough for the cause as he joined us at our table with a brand new metal face, gifted to him by the Captain. As I sat there, ate, and contemplated the last few day’s events I noticed a man get up from his table and make his way determinedly out of the hall. For some reason I had sneaking suspicion that he went off to inform someone of our arrival. Unable to do much about the man at the time I decided to set my mind back to its original task.

Even now I am still undecided as to my path, but I am sure it will come to me. Asmodeus is not like other gods whose followers whine and pray for guidance. The Prince of Darkness does not have the time to listen to such trivial wailing and moaning. He bestows his gifts on those worthy and sufficient enough to do what must be done on their own, and those capable of forging their own path. For now I will see where this road leads. I may not agree with many of my companions, but they are for the most part useful allies and perhaps strong enough to weather what must come to win this war. Renli and Lathander will most likely have to go, but that may prove to be difficult now that Lucius has not been burned. There is still time yet and it is likely I will have to do nothing as Renli seems determined to kill himself and Lathander will decidedly do something stupid and I can petition for his execution. Even if Lucius proves to be too weak for the job I am sure Capatin Tirabade will perform her duty.

pentagram.gif Aldrick

When Fates Offers You an Ambush, Tackle Boxes Instead

When Fate Offer You an Ambush, Tackle Boxes Instead

The Worldwound Incursion Session IX

Iomedae is my Strength.

The boxes tumble to the ground as Lath peers over them. Though he manages to catch one, the noise is enough, prompting one of the demon-spawned minotaurs to look our way. Glancng back to his liege for approval, Faxium tells him to ‘check it out’. Accompanied by a half dozen tieflings, the bull-headed beast heads our way.

Damn, a good opportunity wasted.

For a brief moment we confer and decide we will slip into the arms market through a minor entryway. Aldrick checks the door, but it was locked and so takes a moment to utter some infernal blessing, drawing power into himself. Every time he does that I feel his unholy power scratching at my skin. My kinsman Milo rushs back to offer his talents, though the lock seems to confound him as well.

I call the rest to fall back and protect the innocents while we work on the door. Hearing the minotaur approach, I offer my prayers to You, seeking protection against the worst of the blows that are about to fall upon me. My shield is stout, though against the raging horns and slashing axe of a minotaur I know it can not stop all those blows on its own. Lucius and Lath step back toward the others, while Anevia takes up a firing point atop a cart. The Sarkorian Teer does not heed my words, taking a position beside me, though in truth I am honored to have him by my side. That man is a giant, both in size and in heart. He is a pragmatist at times, though I believe that is the grief coming through – he came to Kenabres with several kin, all of whom were in the Great Courtyard when the tragedy befell. Still, I hope I can inspire more such strength from him.

I see the beast closing through a gap, and ready myself. It rounds the corner, and I can smell its Abyssal breath from my position as it utters two harsh words, “Holy Men”. Milo and Lath still battle with the lock, though fruitlessly. The moment is about to pass.

Suddenly two arrows streak down the street from the forge, striking a duo of the tieflings. The odds are getting better, though still in their favor. Cruelly, Faxium calls out, “I guess I have your answer” as he draws his vicious blade across the neck of the knight. A pain strikes my heart, though not as deeply as the heart of the one inside the forge who cried out in response. Damnit all, I must get to him, there are two few good men left in our city, I must save him. Forward then.

For the Light of Iomedae I charge the servant of Baphomet. The might of Radiance glowing as the morning sun, I raise it high whilest I dive and roll to avoid the beast’s mighty swing. Coming up, I plunge You Glory into the beast’s leg and it howls in pain. True to his nature, Teer charges behind me, swinging his mighty hammer into the minotaur’s shoulder.

The tieflings swarm around us like locusts, though as they move it becomes evident they are no mere militia. Offering prayers to the dark lord Daskari, I see unholy energy dance along their bodies and blades. Damn, a host of demagogues and cultists, this just keeps getting better. They swarm around the cart and minotaur, striking at Teer and I with their cruel blades. Their blades inflict little pain, though perhaps that is because all of my strength is driven to raising my shield ab block the giant axe swinging down at my head. Your Strength bolsters my arm and Your Might strengthens my shield – the Abyss-spawn’s axe is no match for Your Glory. Iomedae protect me.

As the other minotaur begins swinging its axe into the forge’s door, Faxium turns to his priestess and utters the words, “deal with this” before disappearing. Damn, he escaped.

Striking back with a swing of Radiance and a punch of my shield, I wound the demon minotaur more, though it only counters with its own dark prayers, and I am troubled as wounds on its body begin to close. More tieflings have surged past us and I can hear Lucius, Lath and the others battling behind me. Damn, this is taking too long, a good man lays dying.

Several tieflings fall, arrows continue to come from some unknown defender within the forge, and we make a leap forward when Radiance delivers the final blow to the minotaur I battle. I turn to run for my fallen brethren when a demonic laughter erupts from the roof of the arms market. Faxium is playing with us. Damn. He vaults off the roof, landing near Lucius who has just dispatched several of the tiefling cultists. His Abyssal skin glistening with a blood-like sheen, he smiles as Lucius, then speaks to him, calling him by name, “Lucius, we thought you were dead. Most excellent. Let me see what you are made of.”

A challenge? He wants to challenge Lucius? How does he know him? This is the second demon to call to Lucius… perhaps this has to do with why he asked me to seek evil corruption upon him? Still, there is something he is holding from us, something we need to know. It almost seems as though Faxium wants to measure himself against Lucius.

I am torn, do I turn on Faxium, now standing amid my allies, or do I rush to the fallen knight and the defense of those within the forge. Besides Faxium, few are left at this side of the battlefield. Best to take the fight to them and save this man at the same time. I charge down the road, shield raised as I duck and weave through the vile cuts of Daskari’s worshippers. I make it to the knight, a good man named Edorres, and through the blessings You have bestowed upon me his eyes burst open and he gasps for air as I am able to heal his wounds. Thank You, Iomedae, for Your blessing upon me.

I hear a battle cry, a challenge, erupt from the battle behind me. Though the voice is Lucius, it is in a strange tongue, yet one that sounds of honey and trumpets in my ears. He calls on Ragathiel, Your battle general, for guidance in the fight with Faxium. Iomedae grant him strength.

Ever a lion in his heart, Teer calls out to “Stormfather” for strength – I believe he said that is one of his tribe’s deities – and charges with the fury of a ranging thunder, crashing into the crowd of tieflings near me and shattering one’s skull with his hammer. The other minotaur’s axe comes around viciously at my head, though again Your blessing deflects its blade away from my shield. Strangely, I see a man climb out of an upper window of the forge. He is armored lightly and a bow rests across his back. He seems drawn to the she-witch, and as he mindlessly walks toward her, he is cut down by swings from the tieflings and the minotaur. Another noble soul twisted by their foul touch.

The witch tries her Abyssal enchantments on me, hoping to bind me in place so her minions can cut me down. Her magic holds no strength over me, bless You Iomedae. I wade into the mass of demons and deliver two mighty blows to her in response. The tieflings strike at Teer, though for each minor wound they cause he takes another of their lives. A noble exchange.

A cry, a righteous cry, erupts in a street to my side, “With the blessings of Saranrae, charge!” Zamieden and his men have joined in the battle, and rushing forward slam into the demon horde. One’s life is quickly ended by the minotaur, though the others strike fiercely into the weakening cultists. Some turn to flee. Zamieden’s righteous blade takes a chunk from the minotaur, while spears stab out of the building at it as well.

As Radiance cleaves into the Daskari priestess again, ending her life, I hear the voice of Aldrick call out boldly, “Faxium is dead, quickly mop up the rest of these fools!”. A thousand blessings upon You, Iomedae, for granting my allies the might to take down such a mighty foe. The spirits of the demons broken, one calls out “Faxium is dead, Jezna must be informed” as they turn to flee. Having already killed the first minotaur, you would think this one would not be so foolish as to lower its guard before me…. but it did and Radiance dealt with the Abyss-spawn appropriately. Stepping through the crowd, I reach the fallen archer and with Your blessing am able to restore life to his body. I am amazed each time this happens, thank You.

Teer and I offer our hands and arms to the fallen knight, a man known to me as Edorres Kelvarane, a knight of Iomedae, and the archer, named Artemis, a scout and guide that served one of the mercenary company’s that had come from Mendev. I likewise embrace Zamieden and his men, welcoming them likewise as well-timed brothers. Looking up, the rest of our company approaches. But all is not well.

Lucius is unmasked, revealed for the first time. His skin is bloody and scarred. Though the blood is fresh, the scars, burns of some sort, are old. Yet beneath the scars I can see scales, not unlike those that were on the faces and flesh of those in Neathholm. Strange indeed, that one would so hastily judge another by their appearance while knowing that the measure of a man is not his flesh, but his heart. I wonder what pains have befallen him.

I would later learned that Lucius’s battle cry was followed by a mighty blow against Faxium’s red flesh ~ flesh that shimmered and briefly revealed magically-hidden metal armor. The demon quickly countered with a mighty swing of its unholy blade, cutting Lucius’ chest nearly in two. It said simply, “pathetic”. Aldrick drew upon the fires of hell to heal Lucius’ wounds while Lathander pulled back Lucius’ mask to feed him a potion, thereby saving his life. Faxium reached for the mask in Lath’s hand, who countered, “not on your life”. But the will of Faxium could not be stopped, and Lath’s hand slowly stretched out and handed it to him. He looked down at Aldrick, and smiling, spoke, “When you’re ready to join the winning side, you know where to find me”, then disappeared.

Seeing the demon-tainted inquisitor approaching, Edorres goes to draw his blade before realizing he has none. There is a brief confrontation in the street between the men, but I call on Edorres, who knows of me through Brother Audrin of the House of the Hallowed Shield, to trust that I speak for both the quality and nature of Lucius and Aldrick. We move inside quickly, where we are greeted by Kayda Hull, the owner of the forge, and her six “warriors”. Though… to call them warriors might be a stretch. Still, they have held up a noble defense and offer guard over a dozen women and children. Kayda embraces Edorres as only a lover could, and tears form in both their eyes. Love reunited.

In gratitude, Kayda offers us food and drink, though it is clear that we are far better off then those within. We decline, and instead share some of our goods. Lath offers healing to the injured and begins tending to their wounds. After a quick few questions, two things are clear: first, there are no great weapons to use against the Enemy here; and second, this place is no longer defensible. It has been assaulted three times, and with our arrival, Faxium will definitely return. We must move, but to where?

Once again I propose the House of the Hallowed Shield, whereas both Lucius and Aldrick are looking simply for the closest place to “unload the baggage” and feel it is too far. Their frank disregard for life is appalling, and I worry that the Devil worshipper is toying with Lucius’s mind. I press the Witch Hunter for answers, about his origin, his nature, his role as a Witch Hunter, and why these demons know of him. He continues to pull rank, but even his confidence in that is weakening. Eventually, he shares some basic details, of how he was born tainted though does not know why, of his punishment and torture at the hands of the Witch Hunters, and about his eventual indoctrination into the order.

Still, we need someplace safe. Edorres’ men are preparing everyone for travel even though we have no specific direction. The archer Artemis suggests an old dwarven tavern, Hammers and Kegs, that lies north of the grand market. Not far, though we will likely pass close to the gate into New Kenabres. Not great, but for the moment it is our best chance.

The sound of a palm cracking across a cheek echoes through the room, and I see Aldrick standing before Kayda, face red. He apologizes for some slight that I missed, and agrees to heal Edorres, though warns it may “hurt a bit”. That infernal bastard, with his tricks and mechanations. I don’t like him, but he has been true to his word to this point. Kayda offers us any arms we can find, and we each add something to our equipment. I find an archer’s training bow, probably designed for a lad being groomed to be a serious archer, that will serve me well, granting me a further reach than my javelins.

We carefully take to the streets and make our way across to the Hammer and Kegs, sticking close to buildings as we move. Upon arrival, Artemis goes to open the secret door, and we are greeted by a dwarf pointing a musket at us.

Iomedae is my Strength.



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